There's some exact amount of damage you want to deal to ultimately kill a target, but to reduce the time it takes (so you kill it before it kills you,) you need to increase the rate at which the damage is being dealt. Physics tells us that "work equals rate times time." If the work that characters in battle do is damage, then that means damage = rate * time. But who will deal more damage over time? This is where DPS figures in. Who is going to hit harder? Who is going to hit more frequently? Obviously the paladin, and the rogue, in that order. ![]() Imagine a rogue with a pair of small daggers. ![]() ![]() ![]() Imagine a paladin with a two-handed weapon.
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